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Old Oct 02, 2006, 05:49 AM // 05:49   #21
Desert Nomad
 
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Ice golems are weak against ice? Really? Haven't ever tried that.
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Old Oct 02, 2006, 07:59 AM // 07:59   #22
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Join Date: Jul 2005
Guild: One of Many [ONE]
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You have four slots so use them. Crafters weapons are cheap and the mods are cheap.

Normally I just keep two weapons - a physical and elemental. I don't care which elemental, the vast majority of the time you oppenent either has physical resistance or elemental. The few times it matters it's not that much so I do not worry.

On the few characters I have all four slots filled I do so as follows (as long as the weapons type matters - casters aren't typically worried too much about wand or staff damage). Slot one is a physical weapon. When I face an unknown ranged or ranger mob I use it. Second slot is either a zealous or vampiric mod - this is build specific (I may even leave it empty - I try and keep all characters the same button mashing strategy if I can). Slot 3 is a fiery mod, slot 4 is an icy. Typically speaking you really only need an elemental mod, at best a mob will only be strong against a single element. Thus if I need an elemental damage modifier and it's strong against fire I switch to ice. Lightning or earth would be just as valid, just that fire and ice are opposites so mobs strong against both are typically not run into.

That's my 2 cents worth. Like I said I normally do not worry about it, I have a few characters that I did and I can not tell a difference in effectiveness between them.
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